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 Post subject: [Template] Retribution Paladin PvE
PostPosted: Tue Feb 17, 2009 11:43 pm 
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Joined: Tue Feb 17, 2009 11:30 pm
Posts: 1
=============
Strength = 8.5
Agility = 5
Haste Rating = 2
Crit Rating = 8
Hit Rating = 6
Attack Power = 3.5
Armor Pen R = 2.5
Expertise = 6
MH DPS = 50
Spell Power = 1.5
=============
Rotation/self buffs = Seal of Blood, Blessing of Kings, Then FCFS rule. (first come first serve) Obviously enough. Whichever is off CD. Spells used: Crusader Strike, Judgment, Divine Storm, and Consencration.

Major Glyphs =
Glyph of Judgment If you don't know why 20% damage is a good choice then you shouldn't be playing ret.
Glyph of Consencration (+2sec duration and +2sec CD) which is the equivelence to having 108mp5.
Glyph of Avenging Wrath A somewhat interesting PvE glyph. Effectively gives you 50% more Hammer of Wrath damage, but it is pretty conditional - it requires you being able to use Hammer of Wrath (so it is only really useful on bosses), that you have AW ready to use, and that you have enough mana to dump on HoW. If your not raiding and just 5-manning use Glyph of Lay on Hands.


Ret Paladins do not need any MP5, and most dps plate will not have it so don't worry about this.

A note on stamina; it's needed for raids considering most boss' have an aoe of some sorts but almost all plate will have stamina on it. So i didn't put any equivlence points for it.

Strength is the overall main focus obviously. Every 1 Strength = 2ap with 5/5 ds 2.2 and with kings 2.4. Since AP isn't buffed by kings and other % increasing stats it's lower down on the list of Must haves.

Also its note worthy to say ret paladins should always shoot for a slow dps weapon, SoB does less damage with faster weapons and a lot of our attacks are instant regardless of weapon swing, so min/max damage on a weapon>weapon speed. A weapon with 160dps@3.1 speed Vs a weapon at 160dps@3.5speed the slower one wins.

Tell me if this helps or if there is anything you'd like to question.
:D


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 Post subject:
PostPosted: Fri Feb 27, 2009 8:27 pm 
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Joined: Tue May 27, 2008 11:20 pm
Posts: 4
What is the basis for these rankings?

I can tell you right off the bat that those rankings highly overvalue crit. Personally, I use the following weights, based off of my current gear input to Redcape's Ret DPS Spreadsheet:

http://www.lootrank.com/wr.asp?Cla=2&Ar ... &j1=0&j2=0

Normalized to Str = 8.5 for comparison with your weights, that is:

Strength = 8.5
Agility = 3.5
Haste Rating = 1.9
Crit Rating = 3.7
Hit Rating = 5.8
Attack Power = 3.4
Armor Pen R = 1.8
Expertise = 3.4
MH DPS = 26.1
MH Speed = 1400
Spell Power = 1.2


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 Post subject: True Ret Template
PostPosted: Thu Mar 26, 2009 8:17 pm 
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Joined: Thu Mar 26, 2009 8:04 pm
Posts: 1
The two templates for a Ret Pally I found are horrible. They sacrifice huge amounts of STR (our most valuable stat) for crit.

They end up rating pieces with no stam above pieces with 99 stam. (no way to socket even close to that)

I understand that the template is just assigning multipliers to a particular stat in order to achieve a total rating number, but I can't seem to get the math right for what I know about paladins.

1 Strength translates to 2.3 AP (which makes AP gems less valuable that the high end STR gems, which this loot table doesn't consider)

Hit and Expertise are good, but are easy to meet the requirement in full epics, so Crit would weight more if those requirements are already met.

Haste can add additional DPS so this would follow crit.

But all of this is useless if you are dead, so Stam is a must.

So knowing this, what would you use as a template to make the gear fall in the right order?

I put this one together and it seems closer, if still a bit crit heavy: http://www.lootrank.com/wr.asp?Cla=2&Ar ... &k5=0&k6=0


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