If you want to simply use my template, here it is. It assumes you are Level 80, wearing mostly iLvl 200-219 epic gear, Mainhand Windfury, Offhand Flametongue, and both spellhit and exp capped (see explanation below why the point values are still 2 for both hit and exp):
http://www.lootrank.com/wr.asp?Cla=64&s8=1&Max=40&s6=1&Gem=3&Str=1.1&mh=1.43&dps=5.19&mcr=1.95&odps=3.31&spd=1.04&Agi=1.84&mhit=2&ddps=5.19&Int=1.45&hdps=3.31&map=1&msp=220&Sckm=185&arp=1.28&osp=330&Exp=2&Ver=6If you want to know how and why the template is how it is, how it is only really accurate for MY character, and generally a great amount about DPSing as an Enhancement Shaman, keep reading.
The vast majority of information and templates for Level 80 raiding Enhancement shaman are very outdated in these forums, and I will attempt to rectify this.
For an excellent source of (almost always up-to-date) information please see ElitistJerks' Theorycrafting Think Tank on Enhancement Shaman:
http://elitistjerks.com/f47/t20765-shaman_enhancement/ Fast facts on Level 80 PvE Enhancement Shaman [as of WotLK 3.1, 5/5/09]:
DUAL WIELD VS 2-HAND:
Do not use a 2-hand weapon. Ever. PvP spike dmg? Maybe. Still lame.
IMBUES:
Mainhand: Windfury, Offhand: Flametongue
GLYPHS:
Stormstrike, Windfury, Feral Spriit(Lightning Shield close behind)
TOTEM(relic):
*Deadly/Furious* Gladiator's totem of Indomitability (yes it's from PvP, bummer)
Otherwise Hex, Dancing Flame, Dueling, and Splintering are your next best bet.
(NOTE: If you are wearing a totem relic, you can put your 4 Totem items into the bank (they're indestructible) and still cast totems -- note how totem relics now read "counts as air/earth/fire/water totems)
WEAPON SPEED:
Slower weapons are always better, regardless of imbue, regardless of stats or builds or delusions. Instant attacks (Stormstrike and LavaLash) make slower weapons scale better, and slower weapons mean Windfury contributes more DPS and Flametongue deals greater dmg per swing. Combined with Windfury's innate cooldown of ~3 seconds, you always want slow weapons. This can be weighted in LootRank by actually giving your "weapon speed" a value -- the value is expressed as "how many points is 1 additional second of weapon speed worth?" and is one of the most important stats on a weapon. While you CAN restrict LootRank from showing you weapons of speed less than X, I prefer to simply add a weighting to the weapon speed, as there ARE cases where a fast dagger, if sufficiently better in other stats, will increase your DPS. (You should still always PASS such things to rogues -- who really need them and have no alternative! Same goes for leather -- there is almost always a better mail alternative.)
The way to calculate weapon speed values is to find how much 1AP increases your DPS, usually calculated through the use of a simulator, and then to see how much your DPS increases by increasing your weapon speed slightly. The formula would be:
[(DPS with Slow Weap) - (DPS with Fast Weap)] / [(difference in speeds) * (DPS per AP)]
For example, lets say increasing my mainhand by 0.1 speed gives me 10 additional dps, and i know that 1 more AP give me 0.5 more DPS, given my current gear. The point weighting, assuming that 1AP = 1 point, is 10/(0.1*0.5) = 200 Effective Attack Power = 200 points in LootRank.
META GEM:
There are only two reasonable meta gems for Enhancement Shaman: Relentless Earthsiege Diamond (
http://www.wowhead.com/?item=41398 ) and Chaotic Skyflare Diamond (
http://www.wowhead.com/?item=41285 ). They are almost identical in Effective AP, but while you will generally stick to Red/Yellow/Orange gems to maximize your DPS, you will find Relentless Earthsiege Diamond will be a better value as it requires fewer blue gems, which will not help your DPS (rare exception: excellent socket bonus with a blue socket).
Using an Enhancement Shaman DPS Simulator (EnhSim, more below) I calculated a Relentless Earthstorm Diamond's Proc worth over 150 Effective AP. Add in the 21 AGI (or Crit rating) to the meta value for about 185, and you will rarely if ever find a meta-gem-less level 80 hat as an upgrade.
HIT and EXPERTISE CAPS:
Exp cap = 26 "expertise" = 140 exp rating with 3/3 Unleashed Rage
Spell Hit cap = 446 hit rating FOR SPELLS with no moonkin or Spriest in raid, 368 with the 3% spellhit buff. It is important to hit this cap, a large portion of our DPS is now spell-based. Also, sometimes you will need to reliably EarthShock for interrupts, and you might not have a moonkin next to you. Cap your spellhit.
Melee dual-wield hit cap is a massive 27% [still 21% with 3/3 Imp Dual Wield] which is not intended to be capped. Going over 446 hit rating is generally not advised, but still not a huge waste of stats as it will still continue to help your "white" melee DPS.
[Draenai have a bonus 1% to all hit, recalculate your own Hit caps accordingly. I am a superior Tauren and do not care about you and your lame knock-off race.]
ROTATION:
Your DPS "rotation" is not so much a rotation as a priority list, and for purely maximized DPS the priority is (higher on the list = use first if on cooldown / not refreshed):
Summon Spirit Wolves
Use LightningBolt if 5 stacks Maelstrom Weapon
Earthshock if still Stormstrike charges on target
Stormstrike
Earthshock
Magma Totem (if not present or not in range of target)
Lightning Shield (if all charges gone)
Lava Lash
It should be noted that Spirit Wolves CAN BE BLOODLUSTED and I often wait to use my Spirit Wolves until just before the Bloodlust phase of the fight. There are other times when you will increase your overall DPS by summoning wolves immediately so you can summon them a second time before the fight finishes, especially the case where a fight lasts ~4 minutes.
There are often times in my "rotation" where i have a spare 2-3 seconds with all abilities on cooldown, magma totem up, <5 Maelstrom charges, and Lightning Shield still up. In these idle moments I will refresh a totem (usually Magma) or refresh my Lightning Shield.
(There is an excellent WoW-addon called ShockAndAwe that will help you keep this priority list, try it out:
http://wow.curse.com/downloads/wow-addons/details/shockandawe.aspx )
TALENTS:
Your talent build should be (
http://www.wowhead.com/?talent#hVbhqZhbxIoxdIhusRuVo:Nfh ) or something very, very close, based on the buffs you are required to bring to your raid.
LootRank TEMPLATE:
Again, here is MY Shaman's personal LootRank weighting, which changes constantly based on my gear upgrades and expected raidbuffs. It is normalized to 1AP = 1 point:
http://www.lootrank.com/wr.asp?Cla=64&s8=1&Max=40&s6=1&Gem=3&Str=1.1&mh=1.43&dps=5.19&mcr=1.95&odps=3.31&spd=1.04&Agi=1.84&mhit=2&ddps=5.19&Int=1.45&hdps=3.31&map=1&msp=220&Sckm=185&arp=1.28&osp=330&Exp=2&Ver=6NOTES ON TEMPLATE:
I have ignored STA, SPI, Mp5, and many other stats that will not increase your PvE DPS. If you are constantly afraid of dying, put your own personal weighting for Stamina in there. If you somehow run out of mana (really not possible) then weight Mp5.
According to all of my DPS simulation, it is more important to have a slow OFFHAND than a slow MAINHAND. Regardless, you want both as slow as possible. As my LootRank weighting is normalized to 1AP = 1 point, an increase in offhand weapon speed by 0.1 is equivalent to adding 33AP, very interesting.
1 spellpower is worth more than 1 AP for me. Even so, I do NOT want to see it on my gear, due to it using my item's total iLvL stats less efficiently (two pieces of gear with the same iLvL will distribute a certain total number of stat-points across various attributes, and spellpower is more "expensive" than AP, hence it is less efficient.)
My INT is weighted at over 1.4, because not only is 1 INT = 1AP (Mental Dexterity, 1.1 with Blessing of Kings), 30% of your AP is also added to your spellpower (Mental Quickness), and INT also contributes to spellcrit.
My AGI is weighted at over 1.8 -- it contributes to melee crit, you directly get 1.1AP per AGI if you have Kings, and 30% of your AP is added to your spellpower (Mental Quickness).
My Hit and Expertise ratings are both weighted to exactly 2. This was not from the EnhSim simulator, I manually input this. My reasoning is because I have a gem or two that raise my Hit and Expertise to their caps: if I hypothetically got a new piece of gear that Hit or Exp capped me, I would replace a Exp and Hit gems for an AP gem, and I would get 2AP per Exp or Hit.
If you are below 368 Hit rating, your Hit weighting should be more like 3.2, and if you are not Exp capped, that weighting is usually about 2.6 (values borrowed from ElitistJerks' TTT).
If you are above spellhit cap AND use no +hit gems, your Hit weighting should be about 1.4 - 1.6
DPS SIMULATION:
I upload all of my character's information into an Enhancement Shaman DPS Simulator called EnhSim which is EXCELLENT and is highly recommended, more information at:
http://enhsim.wikidot.com/Please understand that LootRank templates for someone else's character simply do not apply to all characters. Your individual character will benefit differently from a certain piece of gear than other characters will. The only appropriate way to generate a LootRank template for your character is with Simulator-style modeling.
CONCLUSION:
With all of this knowledge at your disposal, you should easily out-DPS less knowledgeable Shaman, often even if they outgear you, as is my personal experience constantly.
Disagree with me? Comments / Praises? Look me up on US-Cho'Gall or post a response.
Peace,
Hungraa - Tauren Enhancement Shaman
EDIT: added intro, info about calculating weapon speed values, and meta gem info.